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| autowave-1.1.zip |
| |
DL: 1862 |
391 kb |
01/17/1998 |
| This mod will wave whenever you frag someone. You can even configure a random distribution of waves you wish to use. ... |
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| brzn0_5.zip |
| |
DL: 1418 |
625 kb |
10/17/1998 |
| braZen - When you get shot, you will get wounded. Head wounds concus, body wounds just hurt and leg wounds will slow you down. ... |
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| deathbed.zip |
| |
DL: 1223 |
165 kb |
12/25/1997 |
| This is my first attempt at writing a mod, and it makes people wave/salute/give the finger etc. just before they die (Their 'deathbed' speech...). It will only work if the person playing the server runs the mod. ... |
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| deathview11.zip |
| |
DL: 1519 |
193 kb |
03/27/1998 |
| Once you got killed by a monster or player you will look straight at the killer,
your viewpoint smoothly following his movements and zooming in/out if necessary.
You will always be knowing who killed you, you will get to know where he's going
to and then, respawn and take revenge! ... |
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| dmplus12a.zip |
| |
DL: 1431 |
158 kb |
03/27/1998 |
| By setting up a list of your favorite maps, you can play maps in a cyclic or random fashion. ... |
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| duake0_5.zip |
| |
DL: 1402 |
3022 kb |
04/24/1998 |
| DUAKE (Pronounced 'Da-Wake') - this mod simply changes Quake2 into a style of play that makes for quick, violent and funny play. ... |
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| equalv13.zip |
| |
DL: 1165 |
145 kb |
03/27/1998 |
| Damage Equalizer for Deathmatch ... |
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| equalv14.zip |
| |
DL: 1178 |
145 kb |
01/29/1999 |
| Damage Equalizer for Deathmatch ... |
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| lcycle_11.zip |
| |
DL: 1235 |
149 kb |
01/17/1998 |
| Advanced map-cycling script for Quake 2 servers. ... |
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| q2dmsg1.zip |
| |
DL: 1570 |
150 kb |
12/25/1997 |
| Ok, this changes the death messages in DM
from being (X killed Y) to colorfull things
based on what weapon you were killed with.
(ala Quake1) ... |
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| rga.zip |
| |
DL: 1695 |
245 kb |
01/29/1999 |
| Railgun Arena v1.03 ... |
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| tduel002.zip |
| |
DL: 1393 |
146 kb |
12/25/1997 |
| This patch simplifies one-on-one fights: it resets your items and frags
at start, keeps track of time and offers lots of useful options, all
selectable by players. ... |
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